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"May
the trial of the Dunes sharpen you, May the Way of Velo guide you,
May the entrails of your enemies adorn your styts."
Arakasha Benediction
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The truth that harsh lands breed harsh people can find no
greater illustration than in the lives of the race known as the Arakasha. Their
rugged homeland with its severe climate and treacherous landscapes precludes from
the onset anything weak, fragile, or benign. Even the most innocent seeming facet
of the Black Dunes is equipped with some deadly mechanism to insure its own
preservation in such fierce environs. The Arakasha fit right in.
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Physically the Arakasha are unlike humankind in many respects.
Since they are an Unnatural race, changed ages ago by some insidious power,
many of the Arakashas features are aberrant. The Arakasha are imposing,
standing nearly at seven feet of height when full grown.
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The black sands of their home grow so hot that the bare flesh of a
human would begin to cook upon contact, but the hide of the Arakasha
people is highly resistant to extremes of heat. Their dense skin, which
shields them against the sweltering heat and sandstorms, is usually a deep
crimson coloration. Like wise their double-lidded deep blue or violet
eyes, protect against the biting wind.
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The Arakasha, Copyright Ricardo Bare 1999 |
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Arakashas are capable of
performing amazing feats of physical endurance and strength. They are
swift and tireless runners, and are able to go without food or water
for long periods of time, so efficient are their storage and conservation
biological systems. The Arakasha produce little waste.
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Perhaps
their most prominent physical feature, and seemingly the locus of
their culture are the parts of their bodies known as styts. Within a
year of being born all Arakasha begin to grow an excess of ivory-like
dense bone from the sides of their forearms and elbows, penetrating
through the skin in large lumps and knobs. This bone growth can
become quite heavy and irregular. However, the Arakasha have a
technique by which they shave the bone into keen spikes, ridges, and
blades, by using coarse rocks. These styts are incredibly hard and
their honed edges make dreadful side-arms which the Arakasha employ
with lethal skill. In fact, the Arakasha have developed combat with
their styts into a complicated martial art, called Velo.
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The Velo
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Arakashas keep no written records but they do have
some ancient written lore.
These records are from a time when Arakashas were greater than they
are now. The writings themselves can only be read by sacred
defenders, Manikix, appointed keepers of the Velo. The records are
called Nabask and speak of Velo. Accordingly Velo was brought to them
by one known only as Sar a Naskara, the one who had no
Sar. Being that no Arakasha could survive without a Sar he is
something of a mythical figure. The Nabask details that Sar a Naskara
gave Arakashas the way of life, but seeing what they were becoming
withheld the fullness of Velo from them until which time as they were
ready to receive it. Then he disappeared. Nabask is full of his
teachings and the statutes that Arakashas base their lives upon.
Arakashan scholars believe that the people in their present state
could not receive the fulness of Velo, but when Sar a Naskara returns
to fulfill the Velo they will be restored to their former glory.
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Velo is more than merely a style of fighting. Velo
is the term used to describe and encompass every aspect of Arakashain
life. All are parts and segments of the greater Velo. Loosley translated
Velo can be thought of as meaning The Way. It can mean The Way of
Combat (Wazkinasha), the way of blood sharing (Chykaar), the way of
relations (Sarakarzu), and so on.
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The Arakasha culture is one structured and based heavily
upon battle. The field of combat, whether personal or Clan is where
the destiny of the Arakasha is ultimately decided. Among the clans
there is strict ranking between the Arakasha based upon battle prowess
an adherence to the etiquette of Velo. To violate the way or code of Velo
is the ultimate disgrace, and often merits death without honor. The Velo
also sets the philosophical framework for the Arakasha world. The
Arakasha understand that they reside in a cruel and unforgiving
climate. They call this aspect of their lives the Trial. To pass
through the trial they must successfully practice the Velo, or the
Way. Ultimately, their Styts become metaphors for themselves, and the
rocks they shape them with are the Black Dunes.
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For
the Arakasha, Velo exists in several senses. In the overarching
sense, it is a metaphor for their way of life in the Black Dunes.
Specifically, it means Styt combat. Ultimately it encompasses their
entire existence and contains ancient lore that an Arakasha
progresses through as it moves through the hierarchy of the Clan. The
first lore is that of the Dunes. Young Arakasha's simply learn about
the dunes, and how to survive. The second lore is that of the Styt,
Wazkinasha or combat, and etiquette of honor. The third lore is the
lore of their people, their past and their origins.
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Society, Culture and Ritual
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"Abaskara,
know that all of you are one body. You are one body among yourselves,
and you are one body with the clan. Does it surprise you to know that
you are one body with all Arakasha? Why then do the Clans contest
with one another? To make the body stronger, weakness must be cast
off and discarded. This is the way of the Velo, the lore that
shapes."
Velo Master
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Strangely
the arakashas are the only known people in Khardan who are asexual.
They are neither male nor female. Every arakasha carries within
itself the capability to propagate its kind. According to tradition,
when an arakasha decides it is time, it chooses a future mentor and
care-giver called a Sar. During the birth cycle it is the sars
duty to defend and aid the gestating arakasha or Bateh (the arakasha
word for parent). When a sar is chosen and the sar accepts this
future responsibility the bateh will commence to gestate young in its
belly, for a period roughly equivalent to that of humans. When the
child is ready to be born, the arakasha will be gripped with racking
pain within its swollen abdomen. The sar then initiates the ritual
known as Sarakis. During sarakis the sar slices open the batehs
midsection with its own styts, freeing the newborn. In the last stage
of the ceremony the sar then opens one of his own veins, and the
childs first meal is blood. For a few months the child's only
sustenance is the blood of the other clan members. Once it matures
rapidly, it may consume meats and vegetables as other arakasha do.
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The
tradition of choosing a sar to perform sarakis is hallowed and comes
from the teachings of Velo. On occasion it has been broken when an
arakasha is an outcast or circumstances dictate otherwise. Whatever
the reasons the breaking of this tradition brings dishonour. In some
instances the child is killed, if not it dies shortly after from a
lack of blood. Interestingly enough arakasha prophecy and legends
predict a great hero who will be born without a sar and grow to
adulthood and full knowledge of the Velo without ever partaking of
the blood of another arakasha. He will live by fate alone and lead
their nation to dominion over Khardan.
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The
early dependency on blood seems to have deep repercussions that are
reflected in other traditions of the arakashan way of life. Arakashas
call the ritual of sharing blood between two adult individuals
Chykaar. This ritual invokes pleasure and pain and results in both a
symbolic and physical bonding between two individuals. To the
arakasha, the blood, ykaar, is like a narcotic, often altering their
perception and physical capabilities for a time.
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Chkyaar
is used to great advantage before going into battle. Combat is
normally preceded by a ritual bloodletting. A sacred bowl is filled
with the blood of each clan member and shared. The blood of the clan
is sacred. In contrast, any blood that is not of an arakasha is
considered putrid. There is also a disdain for blood outside of ones
clan, but arakashas may drink the blood of an outsider if necessary.
Some of the most infuriating insults are those targeted at ones
blood, bloodlines or chkyaar. "You drink the blood of your
enemies" or "Your blood is only good for adorning my styts"
are insults that can lead to never ending feuds. Arakashas believe
that the spirit resides in the blood, not the body.
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Chykaar
is responsible for the custom of Sarakarzu bloodmates. The term
Sarakarzu has three different meanings within Arakashan culture,
depending on the circumstance.
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The
first and primary instance of sarakarzu is a family unit, a life long
companionship between arakashas for the purpose of companionship,
family and chkyaar. Sarakarzus can be formed for numerous reasons. If
an existing sarakarzu becomes too large to be an effective hunting or
fighting force it may split into separate groups. If a disagreement
occurs between enough members it may also split or they may invoke
wazkinasha and fight until the opposition rescinds their complaints
or is destroyed. An arakasha might also gain fame or great renown in
battle and he may decide to form his own fighting sarakarzu.
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In
the event an arakasha leaves his sarakarzu or is left without one he
can attempt to join any sarakarzu as long as they agree to accept
him. The only traditional reason for not accepting an arakasha into a
sarakarzu is if he is a sar to an abaskara, however each sarakarzu
may have its own requirements. A ritual called Sarakarzu
anu naan Naskara or one who now has a sarakarzu
formalizes the admittance of an adult arakasha into a sarakarzu.
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For
young arakashas this companionship is the sar, the mentor and the
abaskara, the child. The sar is the same from the sarakis ritual,
hence he is chosen carefully for he will guide the life of the
abaskara until his death. The sarakarzu is formed between a sar and
abaskara by a sacred ritual. This first ritual is called Bateh
a Naskara meaning one who has not a bateh. It
symbolizes the forsaking of the parent and the end of childhood. In
this phase of an abaskaras life he is neither a child nor an adult.
His life is at the whim of his sar.
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A
sar may have several abaskara under his tutelage at any one time.
Internal to this relationship ranking is determined primarily by
seniority but ones ability in Velo also counts strongly. Life for
abaskara is difficult. They have no rights in arakashan community;
they cannot participate in chykaar with any other than their Sar,
they cannot invoke wazkinasha, their have no right to offer an
opinion or advise, and they always do the hunting and eat in order of
seniority. Abaskaras also formally belong to no clan or family
besides their sar and fellow abaskara and alone are considered
outcasts. This is the reason the sar-abaskara relationship is called
sarakarzu. Most of all, abaskara under most circumstances cannot
engage in combat without the approval of their sar. These are but a
few of their woes. This period of their lives lasts for approximately
twenty to thirty years.
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After
years of tutelage when an Abaskara is well steeped in Velo he may
request to be released from his Sar and become a full standing member
of his clan. For an Abaskara to be released from a Sar he must take a
rite of passage. In a ritual lasting several days or even weeks or
months an Abaskara is tentatively considered and adult and undergoes
a series of trials. This ritual is called Sar a Naskara,
meaning one who has not a Sar. Typically this ritual
begins with Chykaar among all the members of the immediate clan.
Timing is also important to the ritual. Sar a Naskara can only take
place when Khardans red moon is full. The red moon symbolizes
ykaar and the fact that it is full represents one way, one path, one
focus, and the tenets of Velo. When the ritual commences the abaskara
is tested in every aspect of Velo from ritual combat, to survival in
the desert, to arakashan philosophy. When the tests end the abaskara
is either dead or an adult arakasha.
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The bonds of
Sarakarzu can become so strong between sar and abaskara that if an
abaskara should die during his mentorship, the sar, after avenging
his death, will drain his body of blood so that not one drop of it is
contaminated by the air or earth. The sar will then stay by the side
of the abaskara until he himself dies. Death in this way is called
sarakusas and is usually a result of blood deprivation. sarakusas is
viewed by other arakashas to be a demonstration of great discipline
and devotion but second in honor to death in combat.
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The
third meaning of sarakarzu is a group that fights together or abides
within the same kahkuun. They also commonly share chykaar together
before battles on occasions when its not a clan rite.
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Arakashan
heritage is also defined by the sarakarzu. A sar is always the sar of
an abaskara. This is how they trace their lineage. The first blood
drawn from a sar to an abaskara is the most formulative in an
arakashas development. He may go on to eventually partake of the
blood of other arakashas but the sars blood is binding. The way that
arakashas name themselves and the sarakarzu itself follows from
this relationship. An arakasha might say I am Kashar of the
Stoneskin Sarakarzu.. My Sar is Zova, who is the Abaskara of Bakesh
Fangstyt.
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Ones position
in the clan hierarchy is another facet of arakasha life determined
bloodlines measured through ones sarakarzu. The bloodline of ones sar
determines ones social standing. One is judged by the greater blood
of either the parent or sar. Lesser blood is seen as evolved instead
of polluted once it mingles with greater blood. The only way to break
from the social constraints of bloodlines and increase ones blood
heritage is through wazkinasha, the competition of war. When an
Arakasha dies in ritual combat, the clan partakes of his blood. Thus
he returns to the clan from whence he sprang, and the clan is
rejuvenated by the strengths and skill he possesed in his life. The
ultimate disgrace is for an Arakasha to have his blood rejected by
the clan as worthless.
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Each
clan is made up of several sarakarzu, each with differing levels of
power. These leaders are usually arakashas who are not bound to an
abaskara. From the most powerful sarakarzu a Chkmnaar, warlord is
selected to rule. His blood is considered to be the most potent and
is the most sought after by rivals. Below the chkmnaar are the
Hyzadesh or councilors of war, made up of the most powerful warrior
from each sarakarzu. A chkmnaar warlords position is based on his
knowledge and practice of the Velo. A chkmnaar is usually selected
from among the hyzadesh by unanimous decision or by wazkinasha. In
wazkinasha each hyzadesh sarakarzu makes war on the others, the most
powerful sarakarzu with a hyzadite remaining wins. There are two ways
to lose. If a sarakarzus hyzadite dies, or if a hyzadite casts his
vote in another hyzadites favor, thereby saving the lives of his
sarakarzu, he has lost. In less important situations battle to the
spilling of first blood is usually sufficient. The blood must however
be contaminated by actually falling to the ground. The significance
is that the loser was not justified in his cause and hence it
polluted his blood.
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Outsiders
commonly refer to arakashas as the Northern Barbarians. Arakashas
often reside in caves and natural shelters, found in the massive
spikes and ridges of dark rock which dot the desert. The dwellings of
any clan are as a rule, always very defensible and strategic. From
their natural fortresses arakashas hunt and gather from the desert
herds and game. Particularly prized are the herds of Moroskaa. The
moroskaa are used for food, and their parts are used for making
weapons, shields, water skins, and hundreds of other tools and items.
These animals are particularly useful because they store gallons of
water in humps on their back. The water is purified and contains
vitamins and sugars that are essential for survival in the desert.
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The
arakasha have only two formal celebrations. The first one, Kax Zek
which translates roughly into Glory Sent is on the first
day of Mashahm, the windy season. During Kax Zek arakashas celebrate
the glory of past battles. All of which they believe were sent by
Fate, to test them and shape them into the perfect race. One that is
always praised is Chkmnanar, the destroyer of Graiylynn, Savior of
the Civakxys.
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The
second holiday, Pah Kanh is called the awaiting and is on
the first day of Cashihm the cold season. In recent generations it
primarily symbolizes their awaiting the coming of Washihm the hot
season. However, traditionally it symbolizes their awaiting the
coming of the fulfillment of the Velo. Pah Kanh is probably one of
the bloodiest of all arakashan events. Mass blood sacrifices and
rituals are performed to implore the coming of washihm and Velo.
Blood is heated in battle and then over fires. This hot blood is the
heat of the desert. Then the blood is painted and smeared over every
body to keep them warm. Finally each individual consumes the
remaining blood.
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Fate
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Fate
plays a significant role, and is the giver of purpose. Every arakasha
believes his life is predestined. However, their destiny does not
seem to be set in stone. Living true to that fate will bring great
honor, and one true moment of glory. Working their own fate will
bring a dishonorable death and an eternity of misery. With fate,
everything has a spiritual purpose. If an arakasha is mortally
wounded he was meant to die, if an arakasha lives he was meant to
live. Arakashas try not to avert whatever they view as their fate and
as a result rarely make an effort to heal each other when wounded.
This is a dishonor and is viewed as cheating fate. Pain is also a
part of war and hence a part of their lore. Pain is seen as a
cleanser. Occasionally arakashas who have been dishonored or have
cheated fate will attempt to atone for by subjecting themselves to
torture. As a result, Arakashas will not torture their enemies. They
will however, spill their blood upon the earth or bleed them slowly
to death. In this way the body is drained of the spirit and the enemy
cannot return to life.
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Arcane
powers, such as Sourcery, are also seen as contrary to fate. It has a
power that is the province of the gods, a power that can warp fate.
Most arakashas fear and hate sourcery. Any practitioners that reside
among them are considered outsiders and do not participate in clan
society. They are neither helped nor hindered in their daily affairs.
Their blood is refused communion with the rest of the clan. This is
true of the Manikix. The manikix are the keepers of arakashan lore.
Strictly they are members of a cult of Velo. They can read the
ancient, now forgotten, arakashan scripts and attempt to teach and
clarify arakashan traditions. They are considered so steeped in Velo
that Velo gives them powers similar to Sourcery, but considered
different from it. However, because of these abilities the manikix
live separate from arakashan society.
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Language
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Arakashas
speak Arakashai, and the common tongue. Arakashai is a short guttural
language that others, especially Civakxys, have difficulty learning.
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- Sarverb, blood bonded
- arakisverb, to give birth
- aa verb that when followed by a pronoun signifies
lack of ownership to have not
- anua verb that when followed by a pronoun signifies
ownership to have
- Naskarais a pronoun meaning one or
one who
- naanan article signifying the present tense now
- shihmseason.
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Sample Names
- Sakarr Bakis
- Ankunarr
- Volknix
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